Yes! A scripting post. I could apologize (via) but I rather don’t ;]
First the most recent stuff! 2 tiny tiny micro nano releases:
You know, creativity comes from when not satisfied with the present. And this time I again was unsatisfied with the game page of minecraft. When playing on a widesceen display this 8xx width is just too tiny and fullscreen is inapropriate either when you cannot focus on the game entirely… (having these blocky graphics on 1920×1080 doesn’t cut it anyway)
So, I started Firebug over again, stretched minecrafts java applet plus the surrounding layout manually. But this time I thought: “Darn someone must have done this before!” And I was right! Now all the snippets on userscripts.org didn’t seem to work for me. I read some of the code and seems I fixed what was missing:
before / after:
Hooray! And as I browsed through the handful actually installed scripts I’ve seen another stub that seemed to not work so far. First was easy, so lets do another round I thought! This time it was a little more complicated. On golem.de the center column can only found by a class name. But there are functions for that: dustindiaz.com/getelementsbyclass.
before / after:
On the other hand I made huge progress on the Python side. Maya-toolwise that is so far. But I guess I’m far from releasing something. Not to forget that is out now! That means I maybe tinker around with Qt via Python soon
Before I forget!: There is more scripting news! It’s already a little late but important to say: Autohotkey is now Autohotkey_L. Meaning the main developer chris turned away from it and handed over to the really ambitious guy Lexicos. The L version supports objects, arrays, 64bit support and Unicode! うん！
I don’t know what that means for ac’tivAid so far. I’m still willing to support it however and whenever (more importantly ) I can. But could be quite some work to finally port it from basic to L.
Whoops I tagged it MEL too…. hmm what can I say about that? Nothing new.. Work still involves a lot of Maya and so Mel but there is no real progression. Mel is dead already. And thats good that way. I still does a lot of workload but it deserves to rest